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Planet coaster the game freeze at the end of loading
Planet coaster the game freeze at the end of loading







planet coaster the game freeze at the end of loading
  1. #Planet coaster the game freeze at the end of loading manual#
  2. #Planet coaster the game freeze at the end of loading Pc#
  3. #Planet coaster the game freeze at the end of loading series#
  4. #Planet coaster the game freeze at the end of loading psp#

  • Fun Fact: The PlayStation 3 emulates PS 1 load times, even for PSN downloads, because some PS 1 games break if loaded faster.
  • #Planet coaster the game freeze at the end of loading Pc#

  • The PC version (released a year later) had almost zero loading times.
  • #Planet coaster the game freeze at the end of loading psp#

    Strangely enough, it seems playing it on the PSP cuts loading time in half (or it feels that way)

  • Sadly, the problem persists even while playing the one bought off of PSN.
  • Soul Reaver in particular only had one loading screen, when you first loaded the save, after which all new environments were streamed as you came to them, with nary a hiccup.

    #Planet coaster the game freeze at the end of loading series#

    Other games in the series ranged from short to barely existent loading times. Which is a bad thing, as the game is a classic, and the PlayStation version is otherwise the definitive one. The PlayStation version of Blood Omen: Legacy of Kain suffered heavily from this.See also Dynamic Loading, when loading sequences are performed "behind the scenes" and (hopefully) go unnoticed by the player. Preferably, a thick one you can putĭown quickly. Point of advice: Bring a book for some of these. No relation to The Load, though that may be what you call games suffering from this. So it's a double sword on weaker systems. However compressed data can be faster load and decompressed than to use uncompressed data on a optical drive.

    planet coaster the game freeze at the end of loading

    This not only allows them to store more of the game's data, which will usually load faster from the hard drive than from an optical disc, but also allows them to use uncompressed storage, which takes a lot less work from the CPU to load. It can help when hard drives grow larger. Solid state cartridges from the old days had fast random access times that some cases match or is faster than ram(snes), but their severely limited capacity increases the temptation to use data compression in larger modern games, which can take a very long time to decompress on a game console. But it didn't take too awfully long for games to take advantage of increasing disk size and grow so big that they took as long to load from the hard disk as their ancestors did from floppies. Computer gamers of the 1980s learned to loathe the slow-as-molasses tape and floppy disk drives of that era, and cheered when they were replaced by the much faster hard disks. This is something of a Cyclic Trope because of technology changes. This trope is about games that take too damn long to load, and do so not just at startup, but the entire time you're playing the game. However, those are not the subject of this trope. How we loathe them, and yet how common they are. "Whensoever games are loaded off disk, whether that be a floppy, a hard drive, or some kind of Blu-ray thing, there will be games that take longer to load than to play."Īh, Loading Screens.

    planet coaster the game freeze at the end of loading

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    planet coaster the game freeze at the end of loading

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    #Planet coaster the game freeze at the end of loading manual#

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  • Planet coaster the game freeze at the end of loading